Loot guide
What every enemy drops, how rarity works, and how to build a loadout in Riftspinner.
PLAY FREE IN YOUR BROWSERLoot is a reason, not a slot machine
In Riftspinner, an enemy drops the kind of gear it was built from. A Cinder carries a blast core, so it drops splash weapons. An Aegis carried a shield, so it drops frontal armor. If you want a certain build, hunt the enemy that drops it. Each drop also shows a short line explaining why it exists.
What drops from what
| Enemy | Loot family | What it gives |
|---|---|---|
| Wretch | Scrap | Plain kinetic guns, canvas armor, lucky trinkets |
| Skitter | Swarm | Fast-firing needles and attack-speed relics |
| Spitter | Venom | Venom quills and chambers |
| Flicker | Flicker | Dash-cooldown relics |
| Marksman | Glass | Precision lances and rifles |
| Brute | Plate | Heavy plate armor |
| Aegis | Aegis | Armor that soaks frontal damage |
| Cinder | Blast | Splash-damage weapons |
| Chanter | Marrow | Regeneration armor and flasks |
| Shard | Shard | Piercing weapons such as the Rift Awl |
| Leech | Leech | Lifesteal relics and seeker guns |
| Raven | Sky | Speed and magnet relics |
| Howler | Howl | Execute relics and choir guns |
| Sovereign / Archon | Crown | Tribute: rare-or-better, often named |
Rarity
Rarity decides how strong an item is and how many bonus traits (affixes) it carries. The base chances below apply before luck is added.
| Rarity | Base drop weight | Power multiplier | Bonus traits |
|---|---|---|---|
| Common | 55% | 1.0x | 0 |
| Uncommon | 25% | 1.2x | 1 |
| Rare | 13% | 1.5x | 1 |
| Epic | 5% | 2.0x | 2 |
| Legendary | 2% | 2.75x | 3 |
Rare and better finds are written into the Ledger, a permanent record of every notable piece you have found. Your luck stat nudges rarity rolls toward better tiers (up to a cap) and slightly strengthens the items themselves. It also raises the chance that an enemy drops anything at all: the base is about 11%, plus a little for each point of luck and each wave survived. Bosses always drop something. Luck comes from the Loaded Dice shop upgrade, rigs such as Cantor and Seeker, and certain trinkets.
Weapons
These are the base weapon patterns. Rarity, affixes and shop ranks scale them. Damage per second assumes every shot lands on a single target.
| Weapon | Damage | Shots/s | Pellets | Base DPS | Damage type | Notes |
|---|---|---|---|---|---|---|
| Issue Carbine | 13 | 4.2 | 1 | 55 | Kinetic | Balanced starter. Tight cone. |
| Side Needle | 7 | 8.4 | 1 | 59 | Kinetic | Very high fire rate, low damage per shot. |
| Breach Jack | 8 | 1.35 | 7 | 76 | Blast | Seven-pellet shotgun with splash. Best up close. |
| Glass Lance | 22 | 1.85 | 1 | 41 | Kinetic | Fast, accurate, pierces one target. |
| Venom Quill | 12 | 3.0 | 1 | 36 | Venom | Applies venom damage over time. Good against shields. |
| Rift Awl | 15 | 2.7 | 1 | 40 | Rift | Pierces three targets. |
| Choir Iron | 10 | 3.4 | 3 | 102 | Rift | Three-shot burst with a built-in execute bonus. |
| Hollow Cannon | 28 | 0.85 | 1 | 24 | Blast | Slow, heavy shell with big splash. |
| Seeker Thorn | 11 | 2.6 | 1 | 29 | Venom | Homing venom shots that curve toward targets. |
The damage types matter. Venom keeps hurting after the hit and bypasses frontal plate. Blast splashes onto neighbours. Rift damage is the strange rift-born energy used by Shards, Howlers and monarchs. Kinetic is the plain baseline.
Armor and trinkets
Armor gives bonus health and a damage soak percentage. Canvas Harness is the cheap baseline, Plate Vest is sturdy, Aegis Face soaks extra damage from the front, and Marrow Mail regenerates health. Trinkets are small but powerful passive bonuses: Loaded Die for luck, Skitter Spring for fire rate, Stride Pin for speed, Scavenger Iris for pickup range, Marrow Flask for health and regeneration, Siphon Hook for lifesteal, Afterimage Ash for dash, and Execute Reed for execute damage.
Inspect, equip, pack, salvage
- Press E near a drop to open the compare card. It shows damage, fire rate and DPS against your current gear, with a clear better-or-worse percentage.
- Equip to use it now, Pack to carry it for later, or Salvage to turn it into ash.
- Press F to salvage the nearest drop without opening it. This is the fast way to clear junk during a busy wave.
- You can carry up to four guns, switched with 1 to 4. The Four Rig upgrade in the shop unlocks the extra holster slots.
Practical loot tips
- Do not stop fighting to inspect every drop. Salvage the obvious junk with F and look at anything uncommon or better.
- Pair a gun's family with the enemies you struggle with. Shielded hosts? Get venom. Swarms? Get blast.
- Put early ash into health, damage and luck. Luck makes everything else you find better.
- Bosses are guaranteed loot. Plan your dash and ammo around them.